Thank you for purchasing The NaviSet Transfer plugins and scripts.

Within this package you will find the export plugins for Navisworks, the import
scripts for 3D Studio Max, and the Quick Start PDF.

To export Navisworks sets, simply load the Navisworks file you wish to
export sets from, and hit the Set Export button, found under the NaviSet
Transfer tab.

Unlike previous versions, there's no need to use Naviswork's Export to Sets
function to turn timeliner tasks into sets that can be exported - NaviSetTransfer
will do that for you on the fly by transfering your task selections directly
into sets that can be loaded into 3DSMax. If the need arises, you can still 
export non-Timeliner related Sets.

To use the NavisSet Import script in 3DS Max, click MAXScript->Run Script, and
select the script using the file selection window. It should be found in
C:\Program Files\Autodesk\3ds Max [Year]\scripts along with TimelinerSet.mse.

For the best result link the same Revit file in Max that you had linked in
Navisworks. Set the link Preset to: "Autodesk Revit - Do Not Combine Entities".
And set the Revit View to the same one you used for Navisworks.

If you're using Autodesk 360 Glue, you can still export and transfer the sets
and timeliner tasks, but you will need to export NWC files from Revit in order
to get the models into 3DSMax.

NaviSet Import was designed for 3DS Max 2015 to 2018. Attempts to use it in
2014 will produce unsatisfactory results because that version of Max will
corrupt imported element IDs across most objects. This bug is not present in
Autodesk Suite 2015 and up.

For more information, please consult the NaviSet Quick Start Guide PDF.

For questions or comments, contact me at trancerobot@outlook.com

Release History

 * 2015/03/06   Set Searching done in seperate class, code cleanup.
 * 2015/06/21   Altered search code to fix a previous bug. Plugin might be
   		slower as a result.
 * 2015/06/22   Fixed crash... caused by progress bar.
 * 2015/07/28	2016 Release.
 * 2016/01/04	XML Selection Set export option added.
 * 2016/02/14	Setup program included and Timelinerset Icon added.
 * 2016/05/29	Vastly improved Timeliner import script for 3DS Max.
 * 2017/02/27	Merged Set and Timeline transfer plugins, various minor
		improvements.
 * 2017/04/25	Fixed major bug involving the use of language packs in
		Navisworks and Revit and made a massive improvement in the
		set export speed - Now you can export sets from a
		Navisworks running the Traditional Chinese, French, etc,
		language packs and also be done with that in less than 5
		minutes.
		Minor bug involving European decimals fixed.
		Bug requiring restart of the Timeliner import script due
		to undefined error fixed.
 * 2017/09/28	TimelinerSet: Implemented a visibility workaround for Arnold
		and other such renderers that don’t respect the visibility
		controller. It scales objects to and from 0 within a fraction
		of a second with no discernible motion blur (Scale Fallback).
		Added the option to use the Arnold materials for task colors.
		All objects move in the correct direction regardless of their
		local coordinate system.
		Reorganized and Improved GUI to follow expanded functionality.
		The Clear Existing Keys button has been improved to work in all
		cases, not just straight construction tasks.
		NaviSet Import: Now creates a set called “User Managed Objects”
		allowing the user to pick which things he wants the script to
		ignore when resetting to tweak the animation settings.
		The import cancel button works properly now.
		Allows the user to change the file references seen in the *.dat
		file upon import. If the file name of your models ever change
		in your project at some point, you can still import sets
		generated from them.
		Fixed the empty set problem. The export plugin would create an
		empty set if the entirety of that set were from non-Revit
		models. NaviSetImport now knows how to handle these, though as
		you’ll read below, the new plugin won’t create them anymore
		either.
		NaviSet Transfer: No longer writes empty sets in the exported
		*.dat file.
		It now exports timeline tasks as sets automatically. You
		no-longer have to create the selection sets yourself with the
		Timeliner’s Exports to Sets button. Naviswork’s function didn’t
		work all the time and it was a hassle to use for this purpose.
		I consider this the most important improvement of the update so 
		far, next to the massive speed improvement from the previous
		update.
 * 2018/01/08	Timeliner Export: Fixed crash that would occur with blank dates.
		Added support for Actual dates (if both Planned and Actual times
		exist, Actual task times take priority).
		TimelinerSet maxscript: Nolonger sets Mix Shader to Arnold-
		specific shader in 2018. Though it's the best renderer included
		in that version, and the Arnold specific shader is faster to use
		when using Arnold, many people use third party renderers. When
		it doesn't work, they don't realize why. To play it safe, the
		default is the one that works with most renderers.
 * 2018/01/08	Added support for Navisworks 2019 and 3DSMax 2019.
 * 2019/12/29	Added support for Navisworks 2020 and 3DSMax 2020.
		NaviSet Transfer: An unnecessary conditional statement prevented
		timeliner explicit selections and searches from exporting - that
		is now fixed.