Initialize engine version: 5.3.3f1 (910d71450a97)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 460 (ID=0xe22)
    Vendor:   NVIDIA
    VRAM:     717 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Christian\Documents\Graphics Projects\Unity Breakspace U5 - Working Copy\Builds\Breakspace_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Christian\Documents\Graphics Projects\Unity Breakspace U5 - Working Copy\Builds\Breakspace_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Christian\Documents\Graphics Projects\Unity Breakspace U5 - Working Copy\Builds\Breakspace_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Christian\Documents\Graphics Projects\Unity Breakspace U5 - Working Copy\Builds\Breakspace_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Christian\Documents\Graphics Projects\Unity Breakspace U5 - Working Copy\Builds\Breakspace_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Christian\Documents\Graphics Projects\Unity Breakspace U5 - Working Copy\Builds\Breakspace_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Christian\Documents\Graphics Projects\Unity Breakspace U5 - Working Copy\Builds\Breakspace_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Christian\Documents\Graphics Projects\Unity Breakspace U5 - Working Copy\Builds\Breakspace_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.081 seconds
Platform assembly: C:\Users\Christian\Documents\Graphics Projects\Unity Breakspace U5 - Working Copy\Builds\Breakspace_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Christian\Documents\Graphics Projects\Unity Breakspace U5 - Working Copy\Builds\Breakspace_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 3840x1080 at 0,0
<RI> Initialized touch support.

UnloadTime: 1.041688 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.365394 ms

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 327.
Total: 0.326973 ms (FindLiveObjects: 0.039597 ms CreateObjectMapping: 0.029012 ms MarkObjects: 0.248170 ms  DeleteObjects: 0.009017 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.481050 ms

Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 311.
Total: 0.360297 ms (FindLiveObjects: 0.042733 ms CreateObjectMapping: 0.024307 ms MarkObjects: 0.237976 ms  DeleteObjects: 0.054103 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.475953 ms

Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 363.
Total: 0.380684 ms (FindLiveObjects: 0.049398 ms CreateObjectMapping: 0.024307 ms MarkObjects: 0.257579 ms  DeleteObjects: 0.047438 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.234579 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 363.
Total: 0.856638 ms (FindLiveObjects: 0.086251 ms CreateObjectMapping: 0.071353 ms MarkObjects: 0.683742 ms  DeleteObjects: 0.012545 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.980919 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 363.
Total: 0.848013 ms (FindLiveObjects: 0.088604 ms CreateObjectMapping: 0.071745 ms MarkObjects: 0.669628 ms  DeleteObjects: 0.016074 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.042472 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 363.
Total: 0.877025 ms (FindLiveObjects: 0.085859 ms CreateObjectMapping: 0.072530 ms MarkObjects: 0.677469 ms  DeleteObjects: 0.039597 ms)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 2e2c -> priority: 1 
